Wind shifts & wind speed
M
Moira O’Brien
In real life, wind shifts are not predictable and wind speeds vary over a course.
The recent tournament head to head races have demonstrated the issue. Basically, a reasonably experienced sailor can always win the race if they get the better start. Once around the first mark, so long as they react to the moves of the opponent and don’t make any mistakes, they cannot lose.
A solution is to have many many more wind shifts, but maybe smaller and less predictable shifts as well as different wind speeds on different parts of the course - all of which to be produced at random. In addition see https://marineverse.canny.io/marineverse-cup/p/wind-shifts-1 regarding the amount of wind shift available (asking for greater than 30 degrees either way).
A
Aaron Sawyer
I also think that the wind shadow should be increased in size and (slightly in severity) for multiplayer
Bentley O'Sullivan
And to have variable wind across the whole course, eg the top mark could have 7 knots, while the bottom could have 15, gusting 20.