Dave Syer
What's the current status of wind shifts? I feel like I sometimes experience one, but not often, and there is never any kind of visual warning.
Greg Dziemidowicz
Dave Syer: the wind changes, but the change is "instant" and there is not visual warning indeed. I need to think about a good way of providing a workable indication, in the current system
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Aaron Sawyer
giving logic to the wind shifts of any sort would be so great. the narrative of the location, season, and clouds that bring gusts and shifts. Could you easily make a cloud that had a traveling lull under it? Can the lull or gust also be a wind direcftion change?
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Aaron Sawyer
Low vs high base wind speed and gust speed (and shift amounts) could do a lot to sell different locations. Like if it were true that one location had lighter air in the summer that slowly shifted from right to left, but in winter it blew hard and strong and straight... but with perhaps had a deadly hole on the right side of the course, etc
Jon Spicer
I like the wind shift as well but agree it could be more subtle. Also and I know this is hard to do but in the real world you can see feel changes coming. At the moment we are surprised 🤔 could there be a way like with speed up and slow down patches to see the wind shift coming. Maybe have translucent arrows in the water for example
Aaron Sawyer
Jon Spicer: Agreed! Something more gradual and realistic is important
Greg Dziemidowicz
So we had basic wind shifts for a while. Thoughts? How could the current MV Cup be improved in this aspect? Or is it good enough?
Aaron Sawyer
Greg Dziemidowicz: It's definitely a huge improvement to the game. I love it! To me, real windshifts are rarely so violent and often small wind shifts have happened between when the start timer occurs and the actual start begins. I would like a fluidity that is subtile and constant with a few rapid changes like we have currently as well- but perhaps motivated by a land mass that would in itself give warning to people that there MAY be an effect (but not always).
Aaron Sawyer
Greg Dziemidowicz: Also, in real life, a wind shift is often contained inside a gust or lull, so a boat may be heavily lifted in "different wind" that is lighter or forced to foot off and sail nearly sideways to the mark in the heavy wind. In terms of game play, you could have half or 1/3 or 1/4 of the course be obviously different wind and people are forced to negotiate it as best they can. Really, the fun here is being able to "read the water" for potential shifts due to land masses or larger wind lines on the water that represent unknown change.
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Peter Bolton
Yes please